KEEPING AN
ASSOCIATION CROQUET (AC) HANDICAP CARD
All
players should have a Handicap Card, whether you play
competitive croquet or not, which should be with you at
all times you play croquet. If you have just begun playing
it should start at an index of 850, which equates to a
handicap of 24. Please see Charles Harding or Alan Mayne
(or any senior member of the club if Charles or Alan is
not around) who will give you a Handicap Card and will set
it up for you. Any competitive game should be recorded on
your card and the method of doing this is explained below.
The Index
When you start, your index
is set at 850: this equates to a handicap of 24. To keep
it simple, we will assume that all your games are handicap
games (‘h’ in the ‘h/l’ column). N.B. Your index
can NEVER go below 850.
Each time you win, your
index goes up by 10. Each time you lose it goes down by
10. So, if you win four games, your index is 890; if you
then lose the next two your index is 870.
Sooner or later you will
reach the magical 900. This is called a trigger point and
it triggers the handicap of 22 (remember you started on
24). Win some, lose some, you lurch forward 10, 20, 30 and
fall back 10, 20, 30, 40....oops doesn't that take me back
through the trigger point, you ask? Fear not. 900 is the
trigger point for a handicap of 22. As you ARE 22 already,
nothing happens. You would have to go all the way back
down to 850 before your handicap became 24 again.
As your wins start to
outnumber your losses you will reach 950. This is the
trigger for a handicap of 20. Similarly, every net 50
points gained triggers another handicap (see “Handicap
Trigger Points” table on your handicap card).
On your handicap card you
should record your opponent’s name and handicap, plus the
score of the game played, so winning by 7 hoops would be
shown as +7 in the ‘Res’ column and losing by 12 would be
-12.
OPPONENT |
GAME |
INDEX |
|||
Name |
Hcp |
h/l |
Res |
+/- |
New |
Isla White |
20 |
h |
+7 |
+10 |
860 |
Jack Uzzi |
22 |
h |
+11 |
+10 |
870 |
Terry Tory |
16 |
h |
+1 |
+10 |
880 |
Des Potts |
5 |
h |
+26 |
+10 |
890 |
Joy Ryder |
6 |
h |
-12 |
-10 |
880 |
Sadie Word |
14 |
h |
-14 |
-10 |
870 |
Nesta Vipers |
24 |
h |
+3 |
+10 |
880 |
Celia Fate |
12 |
h |
+9 |
+10 |
890 |
Lars Minute |
16 |
h |
+4 |
+10 |
900 |
In the
above example, your handicap starts at 24 on an index of
850. After these games, your index reaches 900, which is a
trigger point, and your handicap is now 22. Please ensure
that you get a club handicapper to check and initial this
change.
OPPONENT |
GAME |
INDEX |
|||
Name |
Hcp |
h/l |
Res |
+/- |
New |
Lars Minute |
16 |
H |
+4 |
+10 |
900 |
Morty Vicar |
20 |
h |
+10 |
+10 |
910 |
Arty Zan |
12 |
h |
-1 |
-10 |
900 |
Norma Lee |
24 |
h |
-8 |
-10 |
890 |
Your handicap stays at 22
and does not go down to the handicap below until you reach
850 when it would become 24 or you go up to 950 when it
would become 20. So, every time you hit a trigger point, your handicap has to
be reviewed to see if you have reached a new
handicap. If it does you must adjust the master handicap
sheet on the notice board.
N.B. The index for
non-handicap games, known as level-play games (‘l’ in the
‘h/l’ column), does not necessarily result in a change of
+/- 10 points. It is dependent upon the difference in
handicap of the two players (as shown on the “Level Play
Index Change v Handicap” table on your handicap card).
If a player
reaches or passes through the trigger point for a
particular handicap in either direction, that player
adopts the handicap for that trigger point, as set out in
the table on the handicap card. Please note that
this does not mean that the player’s handicap
automatically changes as this will depend on the
player’s handicap before reaching or passing through the
trigger point. If
a player has a handicap of 24 and passes through or
reaches the trigger point for 22, the handicap changes to
22. However,
if a player has a handicap of 22 and passes through or
reaches the trigger point for 22, the handicap remains
unchanged at 22.
OPPONENT |
GAME |
INDEX |
NOTE (see table below) |
|||
Name |
Hcp |
h/l |
Res |
+/- |
New |
|
Celia Fate |
12 |
h |
+9 |
+10 |
890 |
Existing h’cap
24 |
Lars Minute |
16 |
h |
+4 |
+10 |
900 |
Note 1: H’cap
changes to 22 |
Morty Vicar |
20 |
h |
+10 |
+10 |
910 |
Note 2: No
h’cap change |
Arty Zan |
12 |
h |
-1 |
-10 |
900 |
Note 3: No
h’cap change |
Norma Lee |
24 |
h |
-8 |
-10 |
890 |
Note 4: No
h’cap change |
Ian Ozenthroat |
8 |
h |
-12 |
-10 |
880 |
Note 4: No
h’cap change |
Sally Veight |
5 |
h |
-2 |
-10 |
870 |
Note 4: No
h’cap change |
Lauren Alder |
12 |
h |
-13 |
-10 |
860 |
Note 4: No
h’cap change |
Justin Thyme |
3.5 |
h |
-5 |
-10 |
850 |
Note 5: H’cap
changes to 24 |
Notes
Note 1:
If an AC
player has a handicap of 24 and an index of 890 and he
wins a handicap game, his index goes to 900, which is the
trigger point for 22, so his handicap changes to 22.
Note
2:
If the same player then wins another
game, his index changes to 910, but his handicap is not
changed as he has not reached a trigger point.
Note 3:
If the same player then loses
a game, his index goes back to 900, which is the trigger
point for 22. However,
his handicap does not change as his current handicap is
already 22.
Note 4:
If the same player then loses 4 more
games, his index drops to 860, but he has not passed or
reached a trigger point so his handicap remains at 22.
Note 5:
If the same player then loses
a further game he loses 10 more index points, which means
his index goes back to 850.
This is the trigger point for handicap 24, so his
handicap is increased from 22 to 24.
NB: While
using AC for the example, the same principles apply
equally to the GC (Golf Croquet) automatic handicapping
system.