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KEEPING AN ASSOCIATION CROQUET (AC) HANDICAP CARD


All players should have a Handicap Card, whether you play competitive croquet or not, which should be with you at all times you play croquet. If you have just begun playing it should start at an index of 850, which equates to a handicap of 24. Please see Charles Harding or Alan Mayne (or any senior member of the club if Charles or Alan is not around) who will give you a Handicap Card and will set it up for you. Any competitive game should be recorded on your card and the method of doing this is explained below.
 

The Index

 

When you start, your index is set at 850: this equates to a handicap of 24. To keep it simple, we will assume that all your games are handicap games (‘h’ in the ‘h/l’ column).  N.B. Your index can NEVER go below 850.

 

Each time you win, your index goes up by 10. Each time you lose it goes down by 10. So, if you win four games, your index is 890; if you then lose the next two your index is 870.

 

Sooner or later you will reach the magical 900. This is called a trigger point and it triggers the handicap of 22 (remember you started on 24). Win some, lose some, you lurch forward 10, 20, 30 and fall back 10, 20, 30, 40....oops doesn't that take me back through the trigger point, you ask? Fear not. 900 is the trigger point for a handicap of 22. As you ARE 22 already, nothing happens. You would have to go all the way back down to 850 before your handicap became 24 again.

 

As your wins start to outnumber your losses you will reach 950. This is the trigger for a handicap of 20. Similarly, every net 50 points gained triggers another handicap (see “Handicap Trigger Points” table on your handicap card).

 

On your handicap card you should record your opponent’s name and handicap, plus the score of the game played, so winning by 7 hoops would be shown as +7 in the ‘Res’ column and losing by 12 would be -12.

 

OPPONENT

GAME

INDEX

Name

Hcp

h/l

Res

+/-

New

Isla White

20

h

+7

+10

860

Jack Uzzi

22

h

+11

+10

870

Terry Tory

16

h

+1

+10

880

Des Potts

5

h

+26

+10

890

Joy Ryder

6

h

-12

-10

880

Sadie Word

14

h

-14

-10

870

Nesta Vipers

24

h

+3

+10

880

Celia Fate

12

h

+9

+10

890

Lars Minute

16

h

+4

+10

900

 

In the above example, your handicap starts at 24 on an index of 850. After these games, your index reaches 900, which is a trigger point, and your handicap is now 22. Please ensure that you get a club handicapper to check and initial this change.

OPPONENT

GAME

INDEX

Name

Hcp

h/l

Res

+/-

New

Lars Minute

16

H

+4

+10

900

Morty Vicar

20

h

+10

+10

910

Arty Zan

12

h

-1

-10

900

Norma Lee

24

h

-8

-10

890

 

Your handicap stays at 22 and does not go down to the handicap below until you reach 850 when it would become 24 or you go up to 950 when it would become 20. So, every time you hit a trigger point, your handicap has to be reviewed to see if you have reached a new handicap. If it does you must adjust the master handicap sheet on the notice board.

 

N.B. The index for non-handicap games, known as level-play games (‘l’ in the ‘h/l’ column), does not necessarily result in a change of +/- 10 points. It is dependent upon the difference in handicap of the two players (as shown on the “Level Play Index Change v Handicap” table on your handicap card).

 
Whenever a player's index is on or past a trigger point for a handicap change, his/her handicap changes only at the end of the day, except that all games within an event should be played off the same handicap.

 

Trigger Points

 

If a player reaches or passes through the trigger point for a particular handicap in either direction, that player adopts the handicap for that trigger point, as set out in the table on the handicap card.  Please note that this does not mean that the player’s handicap automatically changes as this will depend on the player’s handicap before reaching or passing through the trigger point.  If a player has a handicap of 24 and passes through or reaches the trigger point for 22, the handicap changes to 22.  However, if a player has a handicap of 22 and passes through or reaches the trigger point for 22, the handicap remains unchanged at 22.

OPPONENT

GAME

INDEX

NOTE

(see table below)

Name

Hcp

h/l

Res

+/-

New

 

Celia Fate

12

h

+9

+10

890

Existing h’cap 24

Lars Minute

16

h

+4

+10

900

Note 1: H’cap changes to 22

Morty Vicar

20

h

+10

+10

910

Note 2: No h’cap change

Arty Zan

12

h

-1

-10

900

Note 3: No h’cap change

Norma Lee

24

h

-8

-10

890

Note 4: No h’cap change

Ian Ozenthroat

8

h

-12

-10

880

Note 4: No h’cap change

Sally Veight

 

5

h

-2

-10

870

Note 4: No h’cap change

Lauren Alder

12

h

-13

-10

860

Note 4: No h’cap change

Justin Thyme

3.5

h

-5

-10

850

Note 5: H’cap changes to 24

 

Notes

Note 1:            If an AC player has a handicap of 24 and an index of 890 and he wins a handicap game, his index goes to 900, which is the trigger point for 22, so his handicap changes to 22.

Note 2:            If the same player then wins another game, his index changes to 910, but his handicap is not changed as he has not reached a trigger point.

Note 3:            If the same player then loses a game, his index goes back to 900, which is the trigger point for 22.  However, his handicap does not change as his current handicap is already 22.

Note 4:            If the same player then loses 4 more games, his index drops to 860, but he has not passed or reached a trigger point so his handicap remains at 22.

Note 5:            If the same player then loses a further game he loses 10 more index points, which means his index goes back to 850.  This is the trigger point for handicap 24, so his handicap is increased from 22 to 24.

NB: While using AC for the example, the same principles apply equally to the GC (Golf Croquet) automatic handicapping system.