GLOSSARY OF
TERMS
|
Advanced Play
|
Advanced
Level Play is played where extra rules are invoked. The games are
played without bisques so, to avoid games being finished
too quickly by the in-player finishing in 2 turns, a lift is given to
his
opponent when he runs 1-back and 4-back. Should 4-back be run in
the same turn as 1-back, then contact can be claimed by the opponent if
1-back has not already been run in a separate turn. |
Adversary |
Opponent.
|
Angled Hoop
|
Where the ball is well off
the midline of a hoop it intends to run.
|
Aspinall Peel
|
A promotion peel where the
peelee is jawsed in the croquet stroke and then struck by the striker's
ball again in the same croquet stroke.
|
Backward Ball |
The
ball of a side which has not made as many hoops as the other.
|
Baulk Line
|
There
are 2 baulk lines, both imaginary, one yard into the lawn parallel to
the boundary:
-
A Baulk,
running from the middle of South Boundary to the corner spot in corner
1;
-
B Baulk,
running from the middle of North Boundary to the corner spot in corner
3.
Balls are played on to the lawn from the baulk lines at the start of
the game or when a lift is taken.
|
Bisque |
An
extra turn in a handicap game indicated by wooden sticks given to the
weaker player in a handicap game.
|
Boundary
|
The edges of the lawn
which is defined by the inside edge of the marked lines.
|
Break
|
A sequence of shots which
allows many hoops to be made in one turn.
|
(Four-Ball) Break |
A
term used to describe how a player can use all the other balls (under
control and in useful positions) before running a number of hoops in a
single turn. A ball called the pivot remains near the centre of the
lawn, a ball known as a pioneer is sent to the next hoop, and the
striker's ball and another are used to make the present hoop.
|
(Lay a) Break
|
To
arrange the balls in good position so that later in that turn or during
the next turn a player can make a break.
|
(Make a) Break
|
To
go through two or more hoops in one turn.
|
(Pick up a) Break |
To
arrange the balls for a break and make it during the same turn.
|
(Three-Ball) Break |
A manoeuvre involving
three balls which allows multiple hoops to be scored in a single turn;
similar to the four-ball break but without a pivot ball.
|
Break Down
|
To
make a mistake so that a turn comes
to an end involuntarily during the course of a break. |
Cannon |
A
cannon occurs when 3 (or even 4) balls are in contact with each other
on a boundary, often in a corner. The ball taking croquet can be placed
against the ball it roqueted while
the third (and fourth) ball
while the third (and fourth) ball may be placed anywhere in contact
with
that roqueted ball. |
Casting
|
The swinging of the mallet
over the striker's ball one or more times before making a final swing
in which the mallet hits the ball.
|
Clips
|
Clothes-peg-like markers,
coloured to match the balls, which are used to indicate the next hoop a
ball has to make next. Clips are placed on top of a hoop on the first
circuit and on the uprights of the hoop for the second circuit.
|
Condone
|
A fault or other 'breaking
of the rules' is condoned after a set number of strokes known as the
'limit of claims'. When condoned, play carries on as if no error had
occurred.
|
(Taking) Contact
|
An
option in advanced play arising when the opponent has been through
1-back and 4-back with their forward ball in a single break. The player
claiming contact can place either of his balls in contact with
any other ball and playing a croquet shot, or he has the option of
taking a lift from a baulk line. |
Continuation
Stroke |
An
extra stroke played after a croquet stroke or running a hoop. |
Corner
|
The point of intersection
of two boundaries.
|
Corner Spot
|
The point where the two
yard lines meet in the corner.
|
(To take) Croquet
(or a Croquet stroke) |
The stroke
following the initial hit-in (roquet) in order to strike a ball, which
has been placed in contact with another, so that they both move.
|
Croqueted Ball |
The
ball from which croquet is taken. |
Cross-Pegging
|
Where two balls are
obstructed from hitting each other by placing them either side of the
peg.
|
Cross-Wiring |
Where two balls are
obstructed from hitting each other by placing them either side of a
hoop.
|
Crown
|
The horizontal part (top)
of a croquet hoop.
|
Crush
|
Either when the mallet
strikes a ball which is in contact with a hoop or peg and the direction
of aim is not away from the hoop or peg, or when a ball is hit
predominently downwards into the ground in a stroke.
|
Damage
|
A major defect in the
surface of the lawn being the result of a shot improperly executed
(this is a fault under the Laws of Croquet).
|
Deep
|
Further away than normal,
at a greater distance.
|
Double Bank
|
To use two sets of four
balls on one lawn. The second set of balls are the Secondary Colours.
|
Double Tap |
A
stroke in which more than one audible sound is made between the mallet
and the ball. |
Drive |
A croquet
stroke which is made when the mallet head is parallel with the court
and with normal follow through; the croqueted ball goes about three
times the distance of the ball struck. |
East
|
The boundary of the lawn
spanning hoops three and four.
|
Escape Ball
|
A second ball at a hoop
where a peel is taking place. Once the peel has been made the escape
ball can be roqueted and the break continued.
|
Face
|
The striking surface of a
mallet excluding its bevelled edge.
|
Fault
|
A breach of the Laws of
Croquet.
|
Follow Through
|
The continuation of the
swing involved in a stroke after the mallet has made contact with the
ball.
|
Forward Ball |
The ball of a side which has made
more hoops than the other ball at the start of a turn.
|
Free Shot |
To
shoot at a ball or balls which, if missed, will give the opponent no
advantage. |
Half-bisque |
An
extra turn in a handicap game but no point can be scored with it.
|
(A ball in) Hand
|
The
striker’s ball when it has made a roquet. |
Handicap Play |
A
method of biasing games so that both weak and strong players have an
equal probability of winning. This is done by giving the weaker player
extra turns, indicated by sticks known as bisques. |
Hitting In
|
To strike the striker's
ball so that it hits another (remote) ball.
|
(Make or run a) Hoop |
To
send a ball through its hoop in order. |
Hoop Position
|
Being in front of a hoop
in a position from which one can run the hoop.
|
Innings
|
To
have control over the balls. This normally means that you can have your
balls together and your opponent in a disadvantageous position.
|
In Player |
The
person in play. |
Irish Grip
|
One of the three common
methods of holding a croquet mallet for single ball strokes. For a
right-handed player, the left hand grips the top of the shaft with the
palm in contact with the shaft, the palm facing forwards and the thumb
downwards. The right hand grips the shaft below the left hand, the palm
against the shaft and facing forwards.
|
Irish Peel
|
A peel executed during a
croquet shot in which both balls pass through the hoop in question;
normally played as a roll.
|
Jaws
|
The area lying between the
uprights of a hoop.
|
Jawsed |
A ball which has been
placed partly or wholly between the jaws of a hoop.
|
Joining Up
|
To end a turn with both of
your balls in close prximity.
|
Jump Shot
|
A stroke played slightly
down on a ball which causes the ball to jump. It imparts forward spin
on the ball but there is little control on the energy given to the ball.
|
Laws
|
The official rules of the
game prepared by the Croquet Association.
|
Lay-Up
|
To position your balls at
the end of a turn.
|
Leave |
The (controlled) placement of the
balls at the end of a turn (mainly referred to in Advanced Level Play). |
Level Play
|
A game which is not played
on handicap and, therefore, no bisques are involved.
|
Lift |
To
lift a ball from where it lies and play it from baulk, normally as a
result of a wiring or as a consequence of Advanced Play. |
MSL
|
Maugham Standard Leave. An
arrangement of balls adopted at the end of the
first break in an advanced game, named after David Maugham who first
used it extensively. It differs from the NSL in that one of
the opponent's balls is left tight on hoop 2, wired from B Baulk. |
North
|
The boundary of the lawn
spanning hoops two and three.
|
NSL
|
New Standard Leave. An
arrangement of balls adopted at the end of the first break in an
advanced game. It differs from the OSL in that one of the opponent's
balls is left by hoop 4 rather than the peg.
|
Object Ball |
The
ball being aimed at by/taken off from the striker's ball. |
Out-player
|
The
person not in play. |
OSL
|
Old Standard Leave. A
common arrangement of balls adopted at the end of the
first break in an advanced game. One opponent ball is left near hoop 2
and the other, preferably wired, by the peg. |
Partner Ball |
The
second ball of a side that is not the striker’s ball. |
Peel |
To
send a ball other than the one being played with through its hoop.
|
(Double) Peel
|
A manoeuvre in which a
ball is peeled through its final two hoops during a single break and
pegged out.
|
(Triple) Peel |
A
turn in which a player peels another ball through the last three hoops
and pegs it out. |
(Delayed)
Peel |
When a peel is attempted
at a later point in a break then when it would normally be done.
|
Peelee
|
The ball which is peeled.
|
Peg Out |
To
make a rover ball hit the peg (either
directly or promoted by another rover ball) and thus be out of the
game. If a single ball is pegged out during handicap play, both balls
of a “side” must be rover balls (or an opponent ball must have been
pegged out.) |
Penult
|
Abbreveiation for
penultimate.
|
Penultimate |
The eleventh hoop.
|
Pilot Ball
|
The
ball off which a player makes a hoop. |
Pioneer Ball
|
The
ball which is waiting at a player's next or next-but-one hoop. It acts
as a stepping stone to make the hoop approach easier. |
Pilot Ball
|
Another name for a pioneer
ball. Often used to indicate a ball at your next hoop, whereas pioneer
is more commonly used for a ball at your next-but-one hoop.
|
Pivot Ball
|
The
ball between a player's next two hoops in a four ball break, usually
kept in the middle of the lawn by high bisquers. |
Playing Side of
the Hoop |
The
side from which the ball enters the hoop to run it. |
POP |
Peel
on OPponent (see Peel). Basically, it's a tactic that makes it more
difficult for the opponent to have a finishing peeling turn (TP etc)
later on in the game.
|
Primary Colours
|
The set of balls coloured
Blue, Red, Black and Yellow. Blue & Black are always paired
together as are Red & Yellow. |
Promote
|
Causing a ball which was
not struck, or in direct contact with the struck ball, to move, e.g. a
croqueted ball can be aimed at a ball in the jaws of a hoop and that
ball be promoted by the collision.
|
Pull
|
This describes the motion
of balls in a split croquet shot. Under some conditions the balls do
not travel along their intened lines but curve slightly back together
(towards the aimong line). This is caused by side spin developed in the
shot.
|
Reception Ball
|
This is the ball you
roquet immediately after running a hoop. It is usually placed on the
far side of a hoop that you are about to run. That being the case, you
normally turn your pioneer at a hoop into your reception ball when you
play the croquet shot to obtain hoop position.
|
Riggall |
To 'Riggall' someone is to peg them out (named
after Leslie Riggall, a late South African who wrote on the
disadvantages of "pegging out" one ball when its partner ball has not
yet finished the course of hoops, thus causing the "pegged out" ball to
be removed from the game). Or "to Riggall one off" is
to peg out ones own ball.
|
(Equal)
Roll |
A
croquet stroke in which both balls travel approximately the same
distances. |
(Pass) Roll |
A
croquet stroke in which the back ball travels further than the front
ball. |
(Split) Roll
|
A
croquet stroke in which both balls usually travel
the same distance but with a divergence in their paths. |
Roquet |
To
make a striker's ball hit another from which it is entitled to take
croquet. |
Rover |
The final, twelth, hoop to
be run, marked with a red crossbar.
|
Rover Ball
|
A
ball which has made all the hoops. Only a rover ball can peg out
another rover ball. |
Rush |
To
roquet a ball to a predetermined place. |
(Cut) Rush
|
A roquet shot in which the
roqueted ball moves sideways; a difficult shot for which to gauge the
strength.
|
Rush Line |
An
imaginary line which is the continuation in both directions of the line
of the proposed rush. By approaching a ball along the rush line you
avoid the necessity of playing difficullt cut rushes. |
Secondary Colours
|
The set of balls coloured
Green, Pink, Brown and White. Green & Brown are always paired
together as are Pink & White. These allow two games to be played
without confusion on one lawn.
|
Sextuple
|
A rare manoeuvre in which
one ball is peeled through its last six hoops and pegged out whilst the
striker's ball makes a break. Advantageous in that a lift is not given
away after the first break as the first ball does not make 1-back in
its own break.
|
Shepherd
|
A fault in a croquet
stroke whereby the mallet accelerates or deviates from its initial line
once it has made contact with the striker's ball. The strikler is said
to be "shepherding the balls".
|
Shoot
|
To strike a ball towards a
target.
|
South
|
The boundary of the lawn
spanning hoops one and four.
|
Spin
|
The rotation of a ball
about a horizontal or vertical axis. The former is used to assist
running hoops and trueness of the ball's travel, and the latter is a
consequence of certain roll shots giving rise to pull.
|
Split Shot
|
A
croquet stroke in which the balls go in different directions. |
Stab
|
To hit a ball with a brisk
stroke with no follow through.
|
Standard Grip
|
One of the three common
methods of holding a croquet mallet for single
ball strokes. For a right-handed player, the left hand is at the top of
the shaft with the thumb at or over the top of the shaft and the
knuckles facing forwards. The right hand grips the shaft below
the left hand, the palm against the shaft and facing forwards. |
Start Line
|
See
Baulk Line. |
Striker's Ball |
The ball
used by the striker throughout a turn. |
Stop Shot |
A
croquet stroke in which the croqueted ball goes relatively farther and
the striker’s ball goes a relatively less distance than a drive. |
Sweep Shot
|
A stroke played to roquet
a ball when the striker's ball is tight on a hoop. The mallet is swung
across the aiming line but still facing the aiming line.
|
Take-Off |
A
croquet stroke in which the striker's ball goes a comparatively long
distance to the croqueted ball, which only just moves. |
Tice |
A ball
sent by a player a certain distance from his opponent, usually from
baulk, with the intention of enticing the opponent to shoot at it and
miss. |
Time
|
The call made when the
time limit is reached in a timed game.
|
Timed
Game
|
A game played to a
pre-defined time limit. Special rules apply to the use of bisques and
the determination of who wins when there is a draw at the end of the
timed period.
|
Top Spin
|
Spin on the ball about the
horizontal axis normal to the direction of travel. The direction of
spin is such as to enhance the forward motion of the ball.
|
Toss
|
A coin is tossed at the
start of the game to determine who has first choice of the opening
options: colour of balls or who goes in.
|
TP
|
Abbreviation of triple
peel.
|
TPO |
Abbreviation of triple
peel on opponent's ball. |
Turn |
A span
of time from one shot to many shots, depending on extra shots earned
during the normal course of a game. |
Upright
|
The vertical part of a
hoop.
|
Wafer
Cannon |
A
three-ball croquet shot in which the roqueted ball lies between the
striker's ball and a third ball. These outer balls do not touch but are
separated by a very small gap.
|
West
|
The boundary of the lawn
spanning hoops one and two. |
Wharrad
Turn |
A 'Wharred Turn' is used
in handicap play to make the game fairer for the lower handicap player.
In a conventional handicap match the higher handicapper may take up a
very high proportion of the allotted time taking bisques and,
therefore, not allow much time on the lawn for the opponent. A certain
amount of 'wharred turns' are, therefore, allocated to each player to
be taken after time is called allowing the lower handicapper a
guaranteed number of turns in which to try and catch up. |
Wire
|
The vertical part of a
hoop, and also descibing the process of wiring.
|
Wired |
A ball
is wired from the striker if the peg or a hoop prevent the striker's
ball from hitting any part of it by impeding the direct course of the
ball or by interfering with the normal swing of the mallet. |
Wiring
|
Deliberately arranging the
balls so that they are unable to hit one another due to a hoop or peg
obstructing the shot.
|
Worm
Cannon
|
A simple three-ball cannon
in which you only get two balls away from the boundary. The centre ball
just overlaps the line joining the centres of the outer balls. A light
tap leaves a rush.
|
Yard
Line
|
This is an imaginary line
located one yard in from the inside edge of the marked boundary of the
court. It does not extend into the corners but the two adjacent yard
lines meet at the corner spot. |